Project Management Communication

Classroom experiment on project management communication

In the last 5 years, we have used our Project Scheduling Game and different case studies in a blended learning teaching setting for a Project Management course module at Ghent University, and have written a short paper about our results on the communication experiments we have carried out.

Click on the picture to download the paper

Abstract: This manuscript gives a brief overview of three sets of experiments in the classroom with students following a Project Management (PM) course module using a blended learning approach. The impact of communication on the student performance using business games as well as the advantages of the use of integrative case studies and their impact on the learning experience of these students are tested. The performance of students is measured by their quantitative output on the business game or case exercise, while their learning experience is measured by the student evaluations. The experiments have been carried out on a sample of students with a different background, ranging from university students with or without a strong quantitative background but no practical experience, to MBA students at business schools and PM professionals participating in a PM training. The results have been presented at an international workshop on computer supported education in Lisbon (Portugal) in 2015 and details have been published in Vanhoucke and Wauters (2015).

  • Our other articles published in the Measurable News can be found here.
  • More information on blended learning can be found here.
  • The article written by Vanhoucke and Wauters (2015) mentioned in the abstract can be downloaded here.